Call for papers (Main track)
Software systems are becoming more intelligent in the kind of functionality they offer users. At the same time, systems are becoming more decentralized, with components that represent autonomous entities who must communicate among themselves to achieve their goals. Examples of such systems range from healthcare and emergency relief and disaster management to e-business and smarts grids. A multiagent worldview is crucial to properly conceptualizing, building, and governing such systems. It offers abstractions such as intelligent agent, protocol, norm, organization, trust, incentive, and so on, and is rooted in solid computational and software engineering foundations. As a large but still growing research field of Computer Science, multiagent systems today remains a unique enabler of interdisciplinary research.
Information for Authors
PRIMA 2020 invites submissions of original, unpublished, theoretical and applied work strongly relevant to multiagent systems, including reports on the development of prototype and deployed agent systems, and of experiments that demonstrate novel agent system capabilities. An indicative list of topics is provided below.
The papers can be submitted to one of the following categories:
- Regular papers: these papers can be up to 16 pages in length, including references, in the Springer LNCS format. Note that some regular papers may be accepted as short papers.
- Short papers: these papers can be up to 8 pages in length, including references, in the Springer LNCS format. These 'early-innovation' papers will be reviewed with an emphasis on novelty/originality of the idea.
All the submitted papers must be in a form suitable for double-blind review. In order to make blind reviewing possible, authors must omit their names and affiliations from the paper. Also, while the references should include all published literature relevant to the paper, including previous works of the authors, it should not include unpublished works. When referring to one's own work, use the third person rather than the first person. For example, say "Previously, Foo and Bar [2] have shown that…", rather than "In our previous work [2] we have shown that…". Such identifying information can be added back to the final camera-ready version of accepted papers.
All accepted papers for the main track will be published in Springer's Lecture Notes in Artificial Intelligence series (LNCS/LNAI).
Special Issue
A selected number of papers will also be invited to submit an extended version to a fast track of some international journal.
Conference Dates
November, 18-20, 2020
Venue
Virtual
Important Dates
- New submission deadline: September 18th, 2020 (11:59PM UTC-12)
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Submission deadline: August 28th, 2020 (11:59PM UTC-12)
- Notification: October 23th, 2020
- Camera ready submission: Nov 6, 2020
- Conference date: Nov 18-20, 2020
Paper Submission
Submission site
https://easychair.org/conferences/?conf=prima2020
Topics of Interest
Topics of interest include (but are not limited to) the following:
Logic and Reasoning
- Logics of agency
- Logics of multiagent systems
- Norms
- Argumentation
- Computational Game Theory
- Uncertainty in Agent Systems
- Agent and Multi-Agent Learning
Engineering Multi-Agent Systems
- Agent-Oriented Software Engineering
- Interaction protocols
- Commitments
- Institutions and Organizations
- Normative Systems
- Formal Specification and Verification
- Agent Programming Languages
- Middleware and Platforms
- Testing, debugging, and evolution
- Deployed System Case Studies
Agent-Based Modeling and Simulation
- Simulation Languages and Platforms
- Artificial Societies
- Virtual Environments
- Emergent Behavior
- Modeling System Dynamics
- Application Case Studies
Collaboration & Coordination
- Planning
- Distributed Problem Solving
- Teamwork
- Coalition Formation
- Negotiation
- Trust and Reputation
Economic paradigms
- Auctions and mechanism design
- Bargaining and negotiation
- Behavioral game theory
- Cooperative games: theory & analysis
- Cooperative games: computation
- Noncooperative games: theory & analysis
- Noncooperative games: computation
- Social choice theory
- Game theory for practical applications
Human-Agent Interaction
- Adaptive Personal Assistants
- Embodied Conversational Agents
- Virtual Characters
- Multimodal User Interfaces
- Mobile Agents
- Human-Robot Interaction
Decentralized Paradigms
- Grid Computing
- Service-Oriented Computing
- Cybersecurity
- Robotics and Multirobot Systems
- Ubiquitous Computing
- Social Computing
- Internet of Things
Application Domains for Multi-Agent Systems
- Healthcare
- Autonomous Systems
- Transport and Logistics
- Emergency and Disaster Management
- Energy and Utilities Management
- Sustainability and Resource Management
- Games and Entertainment
- e-Business, e-Government, and e-Learning
- Smart Cities
- Financial markets
- Legal applications